Spirit Trader
It is a point and click game there is not much to it so the things that are there you can click on.
Controls:
mouse and click
c: can toggle open/close player inventory
m: can toggle open/close the sale stall
If you have any feedback or ideas I would love them. I plan to come back to this project after I make it through midterms and finish it into something I can share on itch.
This is a bit of a build on, but an entirely new code base of my idea that I did from my last game jam, just massively over scoped inventory management version.
This is the game that got over scoped to begin with, and then my classes got extra busy and I could not give it the time of deserves. I am submitting early because I have exams next week that I need to study for. I hope that at some point I can come back and polish and finish off this project, but I don't have the time in my life right now.
All the credit goes to the creators. I didn't make the shader or the plug in for spatial inventory or the UI theme.
Theme: https://intergenic.itch.io/godot-theme-soft-retro
Water: https://godotshaders.com/shader/water-2/
Inventory: https://github.com/alpapaydin/Godot-4-Grid-Inventory-with-Patterns
| Updated | 10 days ago |
| Published | 15 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | rustyDbolt |
| Genre | Simulation |
| Made with | Godot |

Comments
Log in with itch.io to leave a comment.
I liked the idea of this, and I didn't even mind the art - but I walked off the edge and kept going and in the house the 'map' was off screen in the top left... I did appreciate the market idea but was left feeling sorry that I couldn't complete the mask for my cat!
I do think that exams should always come first, so good decision to do that first - and I hope you pass! :D